Open Access Te Herenga Waka-Victoria University of Wellington
Browse

Real-Time Raytracer for Translucent Materials

thesis
posted on 2025-05-13, 02:01 authored by Marc Gluyas

For this work, I have developed an interactive path tracer with first-class support for physically-based rendering of translucent materials. The software implements a fully GPU-driven raytracing pipeline with DirectX Raytracing, synthesising several compute-based algorithms to render non-local subsurface scattering effects based on a blue noise surface sampling model[2,8,9]. The pipeline is easily extendable with additional material models and exposes a clean API, hiding complex device interfacing and resource management while mirroring low-level hardware raytracing features. In this thesis, I will first review the relevant theoretical background and provide an overview of DirectX 12 and DirectX Raytracing. I then provide a detailed description of the raytracing system and its implementation details. Finally, I share my results demonstrating the wide range of material properties and appearances that are supported by the software and give ideas for its future development.

History

Copyright Date

2025-05-13

Date of Award

2025-05-13

Publisher

Te Herenga Waka—Victoria University of Wellington

Rights License

Author Retains Copyright

Degree Discipline

Computer Graphics

Degree Grantor

Te Herenga Waka—Victoria University of Wellington

Degree Level

Masters

Degree Name

Master of Science

ANZSRC Type Of Activity code

2 Strategic basic research

Victoria University of Wellington Item Type

Awarded Research Masters Thesis

Language

en_NZ

Victoria University of Wellington School

School of Engineering and Computer Science

Advisors

Doronin, Alex