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Smart Games: Emergent Game Design

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thesis
posted on 13.11.2021, 11:51 by Johnstone, Keaton

Gaming is a rapidly growing recreational activity. Over the last two decades we have seen a proliferation of games across all genres and user demographics. The consumption of content in modern games has grown as a result of the advancing technology available to game designers, as well as the growing expectations of the audience. The need for increasing the value of the content and expanding potential audience grows every day. Using dynamic adjustments to the underlying game systems as the player experiences the game, this paper will demonstrate how using emergent principles combined with other foundational systems, such as evolutionary algorithms, can increase the value of the content created for any game. This added value is of benefit to both those who have made the game, and the users who experience the results.

History

Copyright Date

01/01/2013

Date of Award

01/01/2013

Publisher

Te Herenga Waka—Victoria University of Wellington

Rights License

Author Retains Copyright

Degree Discipline

Design

Degree Grantor

Te Herenga Waka—Victoria University of Wellington

Degree Level

Masters

Degree Name

Master of Design

Victoria University of Wellington Item Type

Awarded Research Masters Thesis

Language

en_NZ

Victoria University of Wellington School

School of Design

Advisors

Easterly, Douglas; Gurevitch, Leon