posted on 2025-11-12, 18:55authored byJamie Gambles
<p><strong>Tutorials are a necessary component of modern video game design, and developing an effective tutorial is imperative for retaining new players. This study addresses the hypothesis that through a more comprehensive understanding of video game tutorial techniques, existing tutorial implementations could achieve a more efficient process of onboarding the player. In this study, research is conducted by developing a game prototype with multiple versions, each implementing a unique tutorial design. To determine what tutorials to develop, a selection of popular PC video games are examined and then separated into three categories of tutorial design. A/B testing using the prototype versions is conducted on two user groups; people with minimal to no experience playing video games, and people with a large amount of experience playing video games. Through observational research and semi-structured interviews, data is collected about each tutorial design, and findings about each tutorial within the context of the two user groups is reported.</strong></p>
History
Copyright Date
2025-11-12
Date of Award
2025-11-12
Publisher
Te Herenga Waka—Victoria University of Wellington
Rights License
CC BY 4.0
Degree Discipline
Design
Degree Grantor
Te Herenga Waka—Victoria University of Wellington
Degree Level
Masters
Degree Name
Master of Design Innovation
ANZSRC Socio-Economic Outcome code
280104 Expanding knowledge in built environment and design