New Design guidelines for Mobile Learning Application: Transactional Distance Perspective
M-learning is the approach of using mobile device such as mobile phones to help users engage with learning content. M-learning software exists, but does not have high uptake especially compared to e-learning. One reason for this could be the lack of a model to combine learning theories with best practice in user interface design. One such learning theory relevant to mobile learning is Transactional Distance Theory (TDT). TDT identifies a number of key aspects and the concept of transactional distance. The thesis contributed an analysis of how TDT can be combined with both general and mobile specific usability guidelines. This thesis also contributes a multi-stage evaluation using both test subjects and experts to access both the model and proof-of-concept prototypes. Based on the results of our analysis and experience with designing, developing, and evaluating prototypes, we proposed a set of design guidelines that could be used to develop engaging m-learning applications that may improve uptake.