The thesis explores the ideas and mechanics of reimagining inhabitation within a speculative and architectural immersive environment via research through design studies. This demonstrates the generation of architectural spatial design elements in direct relation to the user. Details within the body of work experiment with the laws and bounds of the virtual space through design and research within a real-time virtual engine. Here reimagining the way one inhabits space, compared to current norms of real-world inhabitation, is possible with creativity and applied knowledge. M.C. Escher's lithograph Relativity is the driving concept explored within the thesis, his work transformed concepts into creating gravitational pulls in multiple directions within the immersive virtual reality environment to accommodate various sources of gravity. The result of this research demonstrates the generation of new virtual relativity laws, reimagining how the virtual space is inhabited, within an omnidirectional environment. The thesis presents the trilogy of virtual classifications; the virtual inhabitant; the speculative environment; and the virtual built-form, these coalesce, generating a new realm of design within immersive architectural space. The components within the trilogy are all designed relative to each other following the Interconnective Design Methodology Ecosystem framework, this allowed a high level of complexity and richness to shine through the research and design work. The vital components within the trilogy of virtual classifications virtual inhabitant, speculative environment and virtual built-form are the; Architectural designer’s role; Interactivity; Global time; Diachronic time; Environment boundaries; Virtual body; Spatial locomotion; Audio experience; User population; Aesthetic materiality and filters; Geometry; Spatial orientation; Local-scale; Atmospheric filters; Orthogonal; Polygonal; Curved rotational fractals; Minimal surface; and Reveal sequencing.