Open Access Te Herenga Waka-Victoria University of Wellington
Browse

De-lighting Human Images

thesis
posted on 2024-12-19, 10:20 authored by Joshua Weir

In real-world image processing, the original scene lighting is crucial to consider. Changes in lighting can significantly impact how a subject appears, potentially improving or diminishing the viewer's experience or the performance of image processing systems. Being able to adjust the lighting as a post-processing step is valuable for situations where controlling scene lighting is restricted. Significant progress has been made towards photo-realistic relighting of human portraits using deep learning. However, failure to remove real-world illumination features present in the input image has been a major drawback of recent work. To overcome these limitations, this research proposes various deep learning strategies for de-lighting single images of humans, that is, recovering the albedo, or a uniformly-lit image with all lighting artifacts removed. In Chapter 3, we developed a deep learning framework for de-lighting of portrait images, where we gain significant performance improvements by introducing three regularization strategies: masked loss, to emphasize high-frequency shading features; soft-shadow loss, which improves sensitivity to subtle changes in lighting; and shading-offset estimation, to supervise separation of shading and texture. Furthermore, we demonstrate how our de-lighting method can enhance the performance of light-sensitive computer vision tasks such as face relighting and semantic parsing, allowing the tasks to handle extreme lighting conditions. In Chapter 4, we transition to delighting full-body images, which pose greater challenges than portraits due to diverse poses and clothing variations. We design a semi-supervised deep learning framework for full-body albedo estimation that leverages both limited labeled data, and a vast dataset of unlabeled real-world photos. Here, we improve generalization by a novel data augmentation method for diversification, a sparsity constraint on the inferred shading for stable texture recovery, and dynamic gamma correction for handling complex shadows found in real-world images. Our experiments highlight that this approach outperforms state-of-the-art methods, improves shading removal, and maintains the integrity of underlying textures in real-world scenarios.

History

Copyright Date

2024-12-19

Date of Award

2024-12-19

Publisher

Te Herenga Waka—Victoria University of Wellington

Rights License

Author Retains Copyright

Degree Discipline

Computer Graphics

Degree Grantor

Te Herenga Waka—Victoria University of Wellington

Degree Level

Doctoral

Degree Name

Doctor of Philosophy

ANZSRC Socio-Economic Outcome code

220501 Animation, video games and computer generated imagery services

ANZSRC Type Of Activity code

2 Strategic basic research

Victoria University of Wellington Item Type

Awarded Doctoral Thesis

Language

en_NZ

Victoria University of Wellington School

School of Engineering and Computer Science

Advisors

Rhee, Taehyun; Chalmers, Andrew; Zhao, Junhong