Modelling the Indigenous virtual self using fuzzy logic as a data filtering system
journal contributionposted on 22.05.2021, 06:15 by Kevin Shedlock, Marta Vos
Virtual reality offers tremendous opportunities for Indigenous communities to experience themselves inside unreal settings not available in the real world. However, virtual reality as a technology is complex involving both an internal and external connection that is usually dependent on one’s attention shifting from the physical Indigenous environment to the virtual reality environment. Any deviance from heritage or known Indigenous relationships may result in a disconnected drift between the traditional and unreal digital world if wrongly presented. The concern virtual reality maybe replacing the traditional identity of users with a digital version of themselves. At the centre of this problem is the technology itself, not being exposed to Indigenous concepts during the construction of any virtual reality IT artefact? This study applies a multidisciplinary approach to tackle a key issue for virtual reality by locating a version of Indigenous identity of self within a digital setting during the construction of the virtual reality artefact.