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Interactive Video Completion

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journal contribution
posted on 17.08.2021, 07:23 by M Okabe, K Noda, Y Dobashi, Kenichi AnjyoKenichi Anjyo
We propose an interactive video completion method aiming for practical use in a digital production workplace. The results of earlier automatic solutions often require a considerable amount of manual modifications to make them usable in practice. To reduce such a laborious task, our method offers an efficient editing tool. Our iterative algorithm estimates the flow fields and colors in space-time holes in the video. As in earlier approaches, our algorithm uses an L1L1 data term to estimate flow fields. However, we employ a novel L2L2 data term to estimate temporally coherent color transitions. Our graphics processing unit implementation enables the user to interactively complete a video by drawing holes and immediately removes objects from the video. In addition, our method successfully interpolates sparse modifications initialized by the designer. According to our subjective evaluation, the videos completed with our method look significantly better than those with other state-of-the-art approaches.

History

Preferred citation

Okabe, M., Noda, K., Dobashi, Y. & Anjyo, K. (2020). Interactive Video Completion. IEEE Computer Graphics and Applications, 40(1), 127-139. https://doi.org/10.1109/MCG.2019.2950176

Journal title

IEEE Computer Graphics and Applications

Volume

40

Issue

1

Publication date

01/01/2020

Pagination

127-139

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Publication status

Published

ISSN

0272-1716

eISSN

1558-1756

Language

en