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Augmenting Kashgar

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posted on 16.08.2021, 09:02 by S Aydin, Marc Aurel SchnabelMarc Aurel Schnabel
This paper demonstrates a framework for a digital heritage research, Augmenting Kashgar, that facilitates the revitalizing of a historical architecture by using gamification, shape grammars and virtual reality. Examining current use of new media technologies, our methodology initially merges shape grammars, a generative modelling method, with gamification. It then extends the use of game elements into virtual reality in which the synthesizing of the old culture with a new one is the main accomplishment being sought. Firstly, gamification maps a community engagement plan while shape grammars serve for spatial analysis of the narrow alleys of Kashgar. Secondly, the gamified platform transitions from screen-based experience to immersive virtual reality interpretations.


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Aydin, S. & Schnabel, M. A. (2014). Augmenting Kashgar. 2014 International Conference on Virtual Systems & Multimedia (VSMM), 12-15.

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2014 International Conference on Virtual Systems & Multimedia (VSMM)

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