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Augmenting Kashgar

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posted on 2021-08-16, 09:02 authored by S Aydin, Marc Aurel Schnabel
This paper demonstrates a framework for a digital heritage research, Augmenting Kashgar, that facilitates the revitalizing of a historical architecture by using gamification, shape grammars and virtual reality. Examining current use of new media technologies, our methodology initially merges shape grammars, a generative modelling method, with gamification. It then extends the use of game elements into virtual reality in which the synthesizing of the old culture with a new one is the main accomplishment being sought. Firstly, gamification maps a community engagement plan while shape grammars serve for spatial analysis of the narrow alleys of Kashgar. Secondly, the gamified platform transitions from screen-based experience to immersive virtual reality interpretations.

History

Preferred citation

Aydin, S. & Schnabel, M. A. (2014). Augmenting Kashgar. 2014 International Conference on Virtual Systems & Multimedia (VSMM), 12-15. https://doi.org/10.1109/VSMM.2014.7136661

Journal title

2014 International Conference on Virtual Systems & Multimedia (VSMM)

Publication date

2014-12-09

Pagination

12-15

Publisher

IEEE

Publication status

Published

Contribution type

Article