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Lighting Bricolage: Doing More with Less

conference contribution
posted on 03.09.2021, 05:35 by Raqi SyedRaqi Syed
Technical artists are often tasked with making rapid progress in areas outside our specialities. In this talk we discuss how an interdisciplinary approach which leverages digital humans, fashion design, and architecture allows us to understand the principles of lighting and rendering in real-time.

Funding

Epic MegaGrants Program | Funder: EPIC GAMES INC

History

Preferred citation

Syed, R. (2021, January). Lighting Bricolage: Doing More with Less. In Unreal Engine Creator's Room New Zealand Game Developer's Conference, Wellington, New Zealand. Wellington New Zealand: NZGDA. https://nzgdc.com/session/lighting-bricolage-doing-more-with-less/

Conference name

New Zealand Game Developer's Conference

Conference start date

03/08/2021

Conference finish date

06/08/2021

Title of proceedings

Unreal Engine Creator's Room

Contribution type

Other

Publication or Presentation Year

01/01/2021

Publisher

NZGDA

Publication status

Published

Place of publication

Wellington New Zealand

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