Technical artists are often tasked with making rapid progress in areas outside our specialities. In this talk we discuss how an interdisciplinary approach which leverages digital humans, fashion design, and architecture allows us to understand the principles of lighting and rendering in real-time.
Funding
Epic MegaGrants Program | Funder: EPIC GAMES INC
History
Preferred citation
Syed, R. (2021, January). Lighting Bricolage: Doing More with Less. In Unreal Engine Creator's Room New Zealand Game Developer's Conference, Wellington, New Zealand. Wellington New Zealand: NZGDA. https://nzgdc.com/session/lighting-bricolage-doing-more-with-less/