posted on 2021-08-24, 06:37authored byMarc Aurel Schnabel
In this paper, we describe the research we undertake to investigate the perception and comprehension of spatial volumes within immersive, non-immersive virtual environments and physical models and their translation to a tangible representation. We set up two related design experiments to investigate the outcome of creation, interpretation and communication of architectural design. One, being the analysis of a cubic structure, based on three-dimensional (3D) interlocking volumes and spaces; and the other, being the design of a 3D-maze together with text -based communication. Collaboratively participants create, assess and analyse spatial relationships of volumes and spaces of a 3D maze structure or construct models of these spaces. The objective of our study is to identify how designers perceive space in Virtual Environments (VE) and communicate design ideas by using VE versa conventional methods of two-dimensional depictions such as paper and pen or 3D representations such as physical models. We investigate issues of quality, accuracy, understanding, communicating and rebuilding of designed or experienced architectural compositions.
History
Preferred citation
Schnabel, M. A. (2003, October). Creation and Translation Virtual 3D Architectural Environments. In CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia) CAADRIA 2003, Bangkok (pp. 371-384). Computer Aided Architectural Design Research in Asia. http://cumincad.scix.net/cgi-bin/works/Show?caadria2003_a3-3
Conference name
CAADRIA 2003
Conference start date
2003-10-18
Conference finish date
2003-10-20
Title of proceedings
CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia)
Contribution type
Published Paper
Publication or Presentation Year
2003-10-18
Pagination
371-384
Publisher
Computer Aided Architectural Design Research in Asia