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Costume in Games: Integrating a Costume Designer into the Character Pipeline

conference contribution
posted on 18.04.2022, 05:22 by Heli SalomaaHeli Salomaa
This session demonstrates the design process of creating costumes for the characters in Remedy Entertainment's 'Control'. The case presents ways to integrate a professional costume designer into the character art pipeline in games that aim for a realistic art style.

History

Preferred citation

Salomaa, H. (2019, March). Costume in Games: Integrating a Costume Designer into the Character Pipeline. In Game Developers Conference. https://www.gdcvault.com/play/1026412/Costume-in-Games-Integrating-a

Conference name

Game Developers Conference

Conference start date

18/03/2019

Conference finish date

22/03/2019

Contribution type

Published Paper

Publication or Presentation Year

20/03/2019

Publication status

Published online