This talk showcases ideation, art direction, and lighting design for the virtual reality experience, MINIMUM MASS. It will outline the technological and creative constraints around implementing a photographic visual style, performance requirements, and the overall look and feel of a surreal but gritty reality.
Covering the principles of how cinematic lighting can be achieved for 6dof VR, it will give a detailed look into the UE4 based pipeline used to create the experience’s natural and speculative environments. It demonstrates the path of an environment from conception to production with a particular focus on how feature offline visual effects lighting practices can be adapted for indie immersive real-time workflows.
Funding
Photorealistic real-time lighting and rendering of characters for virtual real | Funder: VP RESEARCH
Epic MegaGrants Program | Funder: EPIC GAMES INC
History
Preferred citation
Syed, R. (2020, October). Cinematic Look Development and Art Direction for Virtual Reality in ‘Minimum Mass’.