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Beauty is in the eye of the beholder: Improving the human-computer interface within vrad by the active and two-way employment of our visual senses
conference contributionposted on 22.06.2021, 04:36 by C Wells, Marc Aurel SchnabelMarc Aurel Schnabel, Tane MoletaTane Moleta, Andre BrownAndre Brown
Whether it is via traditional methods with pen and paper or contemporary techniques such as 3D digital modelling and VR drawing, the eye typically plays a mostly passive or consuming role within the design process. By incorporating eye-tracking deeper within these methods, we can begin to discern this technology's possibilities as a method that encompasses the visual experience as an active input. Our research, however, developed the Eye-Tracking Voxel Environment Sculptor (EVES) that incorporates eye-tracking as there design actor. Through EVES we can extend eye-tracking as an active design medium. The eye-tracking data garnered from the designer within EVES is directly utilised as an input within a modelling environment to manipulate and sculpt voxels. In addition to modelling input, eye-tracking is also explored in its usability in the Virtual Reality User Interface. Eye-tracking is implemented within EVES to this extent to test the limits and possibilities of eye-tracking and the Human-Computer Interface within the realm of Virtual Reality Aided Design.