Augmenting Kashgar
conference contribution
posted on 2020-10-06, 04:33 authored by S Aydin, Marc Aurel Schnabel© 2014 IEEE.This paper demonstrates a framework for a digital heritage research, Augmenting Kashgar, that facilitates the revitalizing of a historical architecture by using gamification, shape grammars and virtual reality. Examining current use of new media technologies, our methodology initially merges shape grammars, a generative modelling method, with gamification. It then extends the use of game elements into virtual reality in which the synthesizing of the old culture with a new one is the main accomplishment being sought. Firstly, gamification maps a community engagement plan while shape grammars serve for spatial analysis of the narrow alleys of Kashgar. Secondly, the gamified platform transitions from screen-based experience to immersive virtual reality interpretations.
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Aydin, S. & Schnabel, M. A. (2014, January). Augmenting Kashgar. In Proceedings of the 2014 International Conference on Virtual Systems and Multimedia, VSMM 2014 2014 International Conference on Virtual Systems & Multimedia (VSMM), Virtual Syst & Multimedia, Hong Kong, PEOPLES R CHINA (pp. 12-15). IEEE. https://doi.org/10.1109/VSMM.2014.7136661Publisher DOI
Conference name
2014 International Conference on Virtual Systems & Multimedia (VSMM)Conference Place
Virtual Syst & Multimedia, Hong Kong, PEOPLES R CHINAConference start date
2014-12-09Conference finish date
2014-12-12Title of proceedings
Proceedings of the 2014 International Conference on Virtual Systems and Multimedia, VSMM 2014Series
Proceedings of the International Conference on Virtual Systems & Multimedia (VSMM)Publication or Presentation Year
2014-01-01Pagination
12-15Publisher
IEEEPublication status
PublishedISSN
2474-1485Usage metrics
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