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Abstract depiction of human and animal figures
© 2018 Copyright held by the owner/author(s). Publication rights licensed to the Association for Computing Machinery. The human figure is important in art. I discuss examples of the abstract depiction of the human figure and the challenge faced in algorithmically mimicking what human artists can achieve. The challenge lies in the human brain having enormous knowledge about the world and an ability to make fine distinctions about other humans from posture, clothing and expression. This allows a human to make assumptions about human figures from a tiny amount of data, and allows a human artist to take advantage of this when creating art. We look at examples from impressionist painting, cross-stitch, knitting, pixelated renderings in early video games, and the stylisation used by the artists of children’s books.
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Dodgson, N. A. (2018, August). Abstract depiction of human and animal figures. In Proceedings - Expressive 2018: Computational Aesthetics Sketch-Based Interfaces and Modeling Non-Photorealistic Animation and Rendering Expressive '18: Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering (pp. 8-). ACM. https://doi.org/10.1145/3229147.3229152Publisher DOI
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Expressive '18: Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and RenderingTitle of proceedings
Proceedings - Expressive 2018: Computational Aesthetics Sketch-Based Interfaces and Modeling Non-Photorealistic Animation and RenderingPublication or Presentation Year
2018-08-17Pagination
8Publisher
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