Inhabiting 'Prosperous Suzhou' through Smart VR - Interrogating an Ancient Artwork and Documents to manifest Tangible and Intangible Heritage
conference contributionposted on 05.09.2020 by Andre Brown, QIAOLIANG Xu, Tane Moleta, Marc Schnabel, Maria Rogers
Any type of content contributed to an academic conference, such as papers, presentations, lectures or proceedings.
The research investigates digital landscape heritage. It focuses on the application of Virtual Reality (VR) in a game engine. The aim is to aid the understanding and interpretation of ancient principles relating to sensitive and appropriate interaction of the built form and its associated landscape.