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posted on 06.10.2020 by S Aydin , Marc Aurel Schnabel
© 2014 IEEE. This paper demonstrates a framework for a digital heritage research, Augmenting Kashgar, that facilitates the revitalizing of a historical architecture by using gamification, shape grammars and virtual reality. Examining current use of new media technologies, our methodology initially merges shape grammars, a generative modelling method, with gamification. It then extends the use of game elements into virtual reality in which the synthesizing of the old culture with a new one is the main accomplishment being sought. Firstly, gamification maps a community engagement plan while shape grammars serve for spatial analysis of the narrow alleys of Kashgar. Secondly, the gamified platform transitions from screen-based experience to immersive virtual reality interpretations.
History Preferred citation Aydin, S. & Schnabel, M. A. (2014, January). Augmenting Kashgar. In Proceedings of the 2014 International Conference on Virtual Systems and Multimedia, VSMM 2014 (pp. 12-15). https://doi.org/10.1109/VSMM.2014.7136661 Title of proceedings Proceedings of the 2014 International Conference on Virtual Systems and Multimedia, VSMM 2014 Publication or Presentation Year 01/01/2014 Pagination 12-15 Publication status Published Exports Select an option RefWorks BibTeX Ref. manager Endnote DataCite NLM DC