Virtual Reality and Situated Experiential Education A conceptualisation and exploratory trial.pdf
Christian Schott
Stephen Marshall
10.26686/wgtn.12744659.v1
https://openaccess.wgtn.ac.nz/articles/journal_contribution/Virtual_Reality_and_Situated_Experiential_Education_A_conceptualisation_and_exploratory_trial_pdf/12744659
<p>Virtual reality is widely recognised as
offering the potential for fully immersive environments. This paper describes a
framework that guides the creation and analysis of immersive environments that
are pedagogically structured to support situated and experiential education.
The “situated experiential education environment” framework described in this
paper is used to examine the impact that a virtual environment can have on the
user experience of participants in a virtual space. The analysis of a virtual
environment implemented to support learner exploration of issues of tourism
development and the related impacts suggests that this type of experience is
capable of providing participants with a holistic experience of real world
environments that are otherwise too expensive, impractical or unethical for
large groups of people to visit in person. The pedagogical value of such
experiences is enabled through immersion in a reality-based environment,
engagement with complex and ambiguous situations and information, and
interaction with the space, other students and teachers. The results demonstrate
that complex immersive learning environments are readily achievable but that
high levels of interactivity remains a challenge.</p>
2020-07-31 05:26:37
education
Virtual Reality and Related Simulation